Design Your Own Mission V1.1
Modification for GTA San Andreas
(c)2008 by Dutchy3010 and PatrickW

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Content
- Introduction
- Installation
- Cleo Savegame problem
- Designing a mission
 -- Mission Menu
 -- Settings
 -- Player
 -- Objectives
 -- Actors
 -- Cars
 -- Pickups
- Credits

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- Introduction
This GTA San Andreas modification enables GTA fans that have no SCM-scripting knowledge to design their own missions. Missions are designed easy and fast in-game and can be played and distributed.


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- Installation
First you have to make sure that CLEO3 is installed. It can be downloaded from http://cleo.sannybuilder.com/
Without CLEO this modification will work, but saving and loading of missions is not supported.
The modification is distributed as an MPACK, which enables you to choose between then normal game and this mod, after you have started GTA San Andreas. Put the map "MPACK" with all content in your "GTA San Andreas User Files" (My Documents). After that start GTA San Andreas, click "New Game" and select "Design Your Own Mission".  

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- Designing a mission
To start designing a mission, press "Y". This opens the main menu, which gives access to: Mission Menu, Settings, Player, Objectives, Actors, Cars en Pickups.


-- Mission Menu
In the mission menu you can load a mission, save a mission, clear the current mission and play the current mission. When you save a mission, you can choose from 8 slots, which is similar to GTA savegames. Missions are stored in San Andreas User Files. The files are named "DYOMx.dat", where x represents the slotnumber. These files can be distributed to other people, so that they can play your missions too. When loading a mission you have to choose from the same 8 slots, and the mission is opened. If you want it you can still edit it, or select "Play Mission" to play it. Finally there is "New Missions" which clears the current mission, and allows you to start designing a new one.

-- Settings
The settings menu allows you to modify some generic aspect of your mission: Time of day that the missions starts, the weather, the minimum and maximum wanted level during the mission and possibly a time-limit for the mission.

-- Player
This lets you determine the start position of the player in your mission, also the looks and the weapon of your player can be specified. Note: Leave some room behind the player start positions, as CJ will spawn behind the dummy player that marks the startposition.


-- Objectives
Probably the most important aspect of your missions are the objectives. These are the tasks that the player must perform to pass the mission. If there are no objectives defined, the mission is passed as soon as it is started. Objectives can be Cars (which must be entered to complete), Actors (which must be killed to complete), Checkpoints (which must be reached to complete) or Pickups (which must be picked up to complete. Various properties can be modified for each of the objective types.

-- Actors
To make a mission more exiting you can add actors. These actors don't have to be killed to complete the mission, but they can be configured as enemies or friends. Various properties can be edited for these actors. Actors can appear in game from the start of the mission or after a certain objective has been reached. Actors that should appear from the start of the mission, should be defined before any objective is defined. If there are already objectives defined when you add an actor, this actor will appear in game after these objectives have all been reached.

-- Cars
Similar to the actors above, these cars don't have to be used for the mission the be completed, but they can be used by the player. The moment they appear in game works the same as for actors.


-- Pickups
These are pickups that the player can use to complete the mission, but he doesn't need to. The moment they appear in game, works the same as for actors and cars.

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- Credits
Dutchy3010: Idea and scripting
PatrickW: idea and scripting.
_KoE_Mzungu: beta-tester.
GTA-Sheep: beta-tester.
Mythbuster: beta-tester.
Seemann: For creating CLEO and Sannybuilder.
